A Ludic Litmus Test. Sara Is Missing, Gamevironments, and Gregory Bateson's Theory of Play

This paper introduces the Ludic Litmus Test (LLT) as a tool to determine whether digital interactions constitute a gamevironment - an analytic concept recognizing video games within their cultural, social, and broader contextual significance. With the proliferation of digital media, distinguishing b...

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Détails bibliographiques
Auteur principal: Grieve, Gregory Price 1964- (Auteur)
Type de support: Électronique Article
Langue:Anglais
Vérifier la disponibilité: HBZ Gateway
Interlibrary Loan:Interlibrary Loan for the Fachinformationsdienste (Specialized Information Services in Germany)
Publié: 2024
Dans: Gamevironments
Année: 2024, Volume: 21, Pages: 34-59
Sujets non-standardisés:B gamevironments
B Play Frame
B Magic Circle
B Gregory Bateson
B Sara Is Missing
B Metacommunication
B Ludic Communication
B Narrative Interactivity
B Static Disruption
B Ludic Litmus Test
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Résumé:This paper introduces the Ludic Litmus Test (LLT) as a tool to determine whether digital interactions constitute a gamevironment - an analytic concept recognizing video games within their cultural, social, and broader contextual significance. With the proliferation of digital media, distinguishing between a game and non-game environment is increasingly complex. The LLT scrutinizes digital interactions for ludic traits, evaluating whether they are part of a playful domain or a regular context. Using the game Sara Is Missing (2016) as a case study, the paper found the test to be particularly useful in assessing ludic elements when the distinction between the game’s fictional narrative and real-world cues is blurred. Central to the LLT is the identification of ludic communication, which juxtaposes an overt message against a subtle metamessage, indicating that the context is playful. The LLT aims to refine the ambiguous terms game and play, preventing circular reasoning and enhancing academic discourse.
ISSN:2364-382X
Contient:Enthalten in: Gamevironments
Persistent identifiers:DOI: 10.48783/gameviron.v21.i21.262