Grieve, Gregory Price 1964-
Born: | 1964 |
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Other Names: |
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Occupation: | Assistenzprofessor |
Corporate Relations: | University of North Carolina at Greensboro |
Geographical Relations: | Country: United States (XD-US) |
Biographical References: | ![]() ![]() |
Subsystems: | RelBib |
Newest Publications (by)
- A Ludic Litmus Test. Sara Is Missing, Gamevironments, and Gregory Bateson's Theory of Play
- Religion
- Buddhism in the age of digital reproduction
- Paradise Lost: Value Formations as an Analytical Concept for the Study of Gamevironments
- An Ethnographic Method for the Digital Humanistic Study of Buddhism
Related Authors
- Campbell, Heidi 1970-
- Zeiler, Xenia
- Radde-Antweiler, Kerstin
- Veidlinger, Daniel M.
- Engler, Steven 1962-
Frequent keywords
Asia
3
Authority
1
Authority|||Religious aspects
2
Bhaktapur
1
Bhaktapur (Nepal)|||Religious life and customs
1
Buddhism
4
Buddhism|||Congresses|||Social aspects
2
Buddhism|||Social aspects Congresses
2
Comparative religion
2
Computer game
2
Cultural flows
1
Cultural heritage
1
Cultural Heritage
2
Digital Games
1
Digital Media Congresses
2
Digital Media|||Congresses
2
Ethnoludography
1
Far Cry (Game) Computerspiel, Serie
1
Far Cry 5
1
Fieldwork
1
Game Studies
1
GAMES - Board
1
gamevironm...
5
Gregory Bateson
1
Hinduism
1
Hinduism (Nepal) (Bhaktapur)
1
Hinduism|||Nepal|||Bhaktapur
1
History
2
Identity (Psychology)|||Religious aspects|||Buddhism
1
Implicit Religion
1
Internet
3
Internet users|||Religious life
1
Internet|||Congresses|||Religious aspects|||Buddhism
2
Internet|||Religious aspects|||Buddhism Congresses
2
Ludic Communication
1
Ludic Litmus Test
1
Magic Circle
1
Mandala (Nepal) (Bhaktapur)
1
Mandala|||Nepal|||Bhaktapur
1
Meditation
1
Metacommunication
1
Milieu
1
Narrative
1
Narrative Interactivity
1
National Identity
2
Nepal
2
New media
2
Play
1
Play Frame
1
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1
Pop culture
1
Religion
4
RELIGION - General
1
RELIGION / Comparative Religion
1
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1
Religion|||Buddhism|||General (see also PHILOSOPHY|||Buddhist)
2
Religion|||Generals
2
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1
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2
Religious Invention|||Tradition (Theology)
1
Religious life
1
Religious Life|||Buddhism
1
Ritual Implements
1
Sara Is Missing
1
Science of Religion
1
Second Life
3
Second Life (Computer game)
1
Second Life (Game)
1
Senses
1
Social Science|||Media Studies
2
Static Disruption
1
The Modern
2
Tradition
2
Tradition (Theology)
2
Value ethics
1
Value Formations
1
Values
1
Video game
2
Video game console
1
Video Game Design
1
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2
Video Games
1
Video games - Religious aspects
1
Video Games|||Religious aspects
2
Videospiele
1
Virtual Reality
1
virtual worlds
1
Zafu
1
Zen
1
Zen Buddhism
1
gamevironm...
5
Buddhism
4
Religion
4
Asia
3
Internet
3
Second Life
3
Authority|||Religious aspects
2
Buddhism|||Congresses|||Social aspects
2
Buddhism|||Social aspects Congresses
2
Comparative religion
2
Computer game
2
Cultural Heritage
2
Digital Media Congresses
2
Digital Media|||Congresses
2
History
2
Internet|||Congresses|||Religious aspects|||Buddhism
2
Internet|||Religious aspects|||Buddhism Congresses
2
National Identity
2
Nepal
2
New media
2
Religion|||Buddhism|||General (see also PHILOSOPHY|||Buddhist)
2
Religion|||Generals
2
Religious invention
2
Social Science|||Media Studies
2
The Modern
2
Tradition
2
Tradition (Theology)
2
Video Game Development
2
Video Games|||Religious aspects
2
Video game
2
Authority
1
Bhaktapur
1
Bhaktapur (Nepal)|||Religious life and customs
1
Cultural flows
1
Cultural heritage
1
Digital Games
1
Ethnoludography
1
Far Cry (Game) Computerspiel, Serie
1
Far Cry 5
1
Fieldwork
1
GAMES - Board
1
Game Studies
1
Gregory Bateson
1
Hinduism
1
Hinduism (Nepal) (Bhaktapur)
1
Hinduism|||Nepal|||Bhaktapur
1
Identity (Psychology)|||Religious aspects|||Buddhism
1
Implicit Religion
1
Internet users|||Religious life
1
Ludic Communication
1
Ludic Litmus Test
1
Magic Circle
1
Mandala (Nepal) (Bhaktapur)
1
Mandala|||Nepal|||Bhaktapur
1
Meditation
1
Metacommunication
1
Milieu
1
Narrative
1
Narrative Interactivity
1
Play
1
Play Frame
1
Political identity
1
Pop culture
1
RELIGION - General
1
RELIGION / Comparative Religion
1
Religion Motif
1
Religious Invention|||Tradition (Theology)
1
Religious Life|||Buddhism
1
Religious identity
1
Religious life
1
Ritual Implements
1
Sara Is Missing
1
Science of Religion
1
Second Life (Computer game)
1
Second Life (Game)
1
Senses
1
Static Disruption
1
Value Formations
1
Value ethics
1
Values
1
Video Game Design
1
Video Games
1
Video game console
1
Video games - Religious aspects
1
Videospiele
1
Virtual Reality
1
Zafu
1
Zen
1
Zen Buddhism
1
virtual worlds
1
Publication Timeline
Details
- Grieve, Gregory P.
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