More than a Just Side Quest: The Non-Gamer’s Guide to Using Video Games to Teach Historical Topics

The author discusses history-based video games and their use in history education. Games discussed include Wars Across the World: Fornovo about the 1495 Battle of Fornovo between Charles VIII of France and the Holy League, Assassin’s Creed III which features the late 1700s, and Medieval II: Total Wa...

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Bibliographic Details
Published in:The sixteenth century journal
Main Author: Madden, Amanda (Author)
Format: Electronic Article
Language:English
Check availability: HBZ Gateway
Published: [2019]
In:The sixteenth century journal
Year: 2019, Volume: 50, Issue: 4, Pages: 1155-1162
Further subjects:B ASSASSIN'S Creed (Game)
B History education
B MEDIEVIL (Game)
B HISTORY in popular culture
B video games
Online Access: Verlag
Description
Summary:The author discusses history-based video games and their use in history education. Games discussed include Wars Across the World: Fornovo about the 1495 Battle of Fornovo between Charles VIII of France and the Holy League, Assassin’s Creed III which features the late 1700s, and Medieval II: Total War which features 17 historical factions. It explores what aspects of history can and cannot be learned through such games in matters including authenticity, historical narrative, and matters of contingency.
Contains:Enthalten in: The sixteenth century journal