Dangerous games: what the moral panic over role-playing games says about play, religion, and imagined worlds

"The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included the Christian Right, psychologists, and law enforcement claimed these games were not only psychologically dangerous but an occult religion masq...

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Detalhes bibliográficos
Outros Autores: Laycock, Joseph P. 1980- (Other)
Tipo de documento: Recurso Electrónico Livro
Idioma:Inglês
Serviço de pedido Subito: Pedir agora.
Verificar disponibilidade: HBZ Gateway
Fernleihe:Fernleihe für die Fachinformationsdienste
Publicado em: Oakland, Calif University of Californiarnia Press ©2015
Em:Ano: 2015
Classificações IxTheo:AG Vida religiosa
NCC Ética social
Outras palavras-chave:B Dungeons and Dragons (Game) Moral and ethical aspects
B Role playing Moral and ethical aspects
B Electronic books
B GAMES ; Role Playing & Fantasy
B Fantasy games Moral and ethical aspects
B RELIGION ; Psychology of Religion
Acesso em linha: Volltext (lizenzpflichtig)
Descrição
Resumo:"The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included the Christian Right, psychologists, and law enforcement claimed these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic"--Provided by publisher
Descrição do item:Includes bibliographical references and index. - Online resource; title from PDF title page (Ebsco, viewed Jan. 15, 2015)
ISBN:0520960564