Dangerous games: what the moral panic over role-playing games says about play, religion, and imagined worlds

"The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included the Christian Right, psychologists, and law enforcement claimed these games were not only psychologically dangerous but an occult religion masq...

Full description

Saved in:  
Bibliographic Details
Contributors: Laycock, Joseph P. 1980- (Other)
Format: Electronic Book
Language:English
Subito Delivery Service: Order now.
Check availability: HBZ Gateway
Fernleihe:Fernleihe für die Fachinformationsdienste
Published: Oakland, Calif University of Californiarnia Press ©2015
In:Year: 2015
IxTheo Classification:AG Religious life; material religion
NCC Social ethics
Further subjects:B Dungeons and Dragons (Game) Moral and ethical aspects
B Role playing Moral and ethical aspects
B Electronic books
B GAMES ; Role Playing & Fantasy
B Fantasy games Moral and ethical aspects
B RELIGION ; Psychology of Religion
Online Access: Volltext (lizenzpflichtig)
Description
Summary:"The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included the Christian Right, psychologists, and law enforcement claimed these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic"--Provided by publisher
Item Description:Includes bibliographical references and index. - Online resource; title from PDF title page (Ebsco, viewed Jan. 15, 2015)
ISBN:0520960564