Dangerous games: what the moral panic over role-playing games says about play, religion, and imagined worlds

"The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included the Christian Right, psychologists, and law enforcement claimed these games were not only psychologically dangerous but an occult religion masq...

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Αποθηκεύτηκε σε:  
Λεπτομέρειες βιβλιογραφικής εγγραφής
Άλλοι συγγραφείς: Laycock, Joseph P. 1980- (Άλλος)
Τύπος μέσου: Ηλεκτρονική πηγή Βιβλίο
Γλώσσα:Αγγλικά
Υπηρεσία παραγγελιών Subito: Παραγγείλετε τώρα.
Έλεγχος διαθεσιμότητας: HBZ Gateway
Fernleihe:Fernleihe für die Fachinformationsdienste
Έκδοση: Oakland, Calif University of Californiarnia Press ©2015
Στο/Στη:Έτος: 2015
Σημειογραφίες IxTheo:AG Θρησκευτική ζωή, Υλική θρησκεία
NCC Κοινωνική Ηθική
Άλλες λέξεις-κλειδιά:B Dungeons and Dragons (Game) Moral and ethical aspects
B Role playing Moral and ethical aspects
B Electronic books
B GAMES ; Role Playing & Fantasy
B Fantasy games Moral and ethical aspects
B RELIGION ; Psychology of Religion
Διαθέσιμο Online: Volltext (lizenzpflichtig)
Περιγραφή
Σύνοψη:"The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included the Christian Right, psychologists, and law enforcement claimed these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic"--Provided by publisher
Περιγραφή τεκμηρίου:Includes bibliographical references and index. - Online resource; title from PDF title page (Ebsco, viewed Jan. 15, 2015)
ISBN:0520960564