Theology, religion, and Dungeons & Dragons: explorations of the sacred through fantasy worlds

"This volume describes Dungeons & Dragons as a generative and creative space by exploring the tabletop role-playing game's intersections with the academic disciplines of Theology and Religious Studies. Readers might not gain advantage on all religion checks, but they will recognize the...

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Bibliographic Details
Subtitles:Explorations of the sacred through fantasy worlds
Contributors: Donahue-Martens, Scott (Editor) ; Simonson, Brandon (Editor)
Format: Electronic Book
Language:English
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Check availability: HBZ Gateway
Interlibrary Loan:Interlibrary Loan for the Fachinformationsdienste (Specialized Information Services in Germany)
Published: Lanham, MD Fortress Academic 2025
In:Year: 2025
Edition:1st ed
Series/Journal:Theology, Religion, and Pop Culture
Further subjects:B Dungeons and Dragons (Game) Social aspects
B Theology
B Dungeons and Dragons Game Religious aspects
B Dungeons and Dragons Game Social aspects
B Popular Culture Religious aspects
B Dungeons and Dragons (Game) Religious aspects
Online Access: Volltext (doi)
Volltext (lizenzpflichtig)
Parallel Edition:Non-electronic
Description
Summary:"This volume describes Dungeons & Dragons as a generative and creative space by exploring the tabletop role-playing game's intersections with the academic disciplines of Theology and Religious Studies. Readers might not gain advantage on all religion checks, but they will recognize the deeply formative potential of the game"-- Provided by publisher
Physical Description:1 Online-Ressource (300 pages)
ISBN:978-1-9787-4929-0
Persistent identifiers:DOI: 10.5040/9781978749290