"I grasped that the computer calculates everything and does not think": ICT Education Can Challenge or Cement Computer-Anthropologies

It is a common practice in many fields to talk about something, as if it were someone, i. e. using words metaphorically for things, such as computers, that originally apply to human persons. In the first part of the paper, we look at such metaphors in established ICT (Information and Communication T...

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VerfasserInnen: Bleckmann, Paula (Verfasst von) ; Segessenmann, Jan (Verfasst von)
Medienart: Elektronisch Aufsatz
Sprache:Englisch
Verfügbarkeit prüfen: HBZ Gateway
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Veröffentlicht: 2024
In: Philosophy, theology and the sciences
Jahr: 2024, Band: 11, Heft: 2, Seiten: 227-251
IxTheo Notationen:NBE Anthropologie
YA Naturwissenschaften
ZF Pädagogik
weitere Schlagwörter:B Education
B Artificial Intelligence
B Anthropology
B ICT
B Anthropomorphism
B Machine Learning
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Zusammenfassung:It is a common practice in many fields to talk about something, as if it were someone, i. e. using words metaphorically for things, such as computers, that originally apply to human persons. In the first part of the paper, we look at such metaphors in established ICT (Information and Communication Technology) learning scenarios and assess their potential influence on students regarding (a) fostering ICT skills and knowledge, and (b) conveying computer-anthropologies. We found that in all ICT learning materials analysed, human-technology metaphors do not directly contribute to (a) but either implicitly or explicitly and by varying degrees to (b). In the second part, we present alternative and contrasting examples which aim to 'demystify' technology. First results indicate that such approaches are well suited to effectively convey (a) while challenging, rather than cementing, existing computer-anthropologies in students. We argue that, although human-technology metaphors are not problematic per se, they can be particularly dangerous when applied in ICT education, depending on several contextual factors. We thus propose that future learning materials consider the intellectual development of learners, the sophistication of engaged (virtual) machines, and the degree to which computer-anthropologies are problematized in their learning scenario.
ISSN:2197-2834
Enthält:Enthalten in: Philosophy, theology and the sciences
Persistent identifiers:DOI: 10.1628/ptsc-2024-0017