Colossal Cave Archaeology: Epigraphy, FORTRAN Code-Artifacts, and the Ur -Game

As explained by Tine Rassalle in her article introducing this special issue, video games and archaeology intersect in many ways, all of which can be applied to the archaeology of the Near East. Other authors in this issue describe video games (and their underlying engines) as pedagogical tools, tool...

Full description

Saved in:  
Bibliographic Details
Main Author: Reinhard, Andrew (Author)
Format: Electronic Article
Language:English
Check availability: HBZ Gateway
Journals Online & Print:
Drawer...
Fernleihe:Fernleihe für die Fachinformationsdienste
Published: University of Chicago Press [2021]
In: Near Eastern archaeology
Year: 2021, Volume: 84, Issue: 1, Pages: 86-92
Standardized Subjects / Keyword chains:B Video game / Archaeology / Near East / Digital humanities / Digital preservation
IxTheo Classification:HA Bible
NBE Anthropology
Online Access: Volltext (lizenzpflichtig)
Volltext (lizenzpflichtig)
Description
Summary:As explained by Tine Rassalle in her article introducing this special issue, video games and archaeology intersect in many ways, all of which can be applied to the archaeology of the Near East. Other authors in this issue describe video games (and their underlying engines) as pedagogical tools, tools for digital visualizations and reconstructions, and offer windows into how archaeology and archaeologists are perceived by both designers and players, which can also inform them about different interpretations of the ancient Near East and its many cultures. In this article, however, I take a different approach, showing that one can take methods, tools, and theories used by more traditional archaeologists working on Near Eastern topics and apply them to work on digital artifacts from the late twentieth century (Reinhard 2019: 49–130).
ISSN:2325-5404
Contains:Enthalten in: Near Eastern archaeology
Persistent identifiers:DOI: 10.1086/713375