Formless and Void: The Emergence of Biblical Lands in Early Religious Video Games (1982–1991)
This essay examines how digital signifiers across the first decade of religious video games (1982–1991) helped players to situate themselves in the biblical landscapes. Spanning eight gaming platforms, and many different genres, from puzzle games to adventure, 17 games depicting biblical lands were...
| Authors: | ; |
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| Format: | Electronic Article |
| Language: | English |
| Check availability: | HBZ Gateway |
| Interlibrary Loan: | Interlibrary Loan for the Fachinformationsdienste (Specialized Information Services in Germany) |
| Published: |
[2021]
|
| In: |
Near Eastern archaeology
Year: 2021, Volume: 84, Issue: 1, Pages: 22-31 |
| Standardized Subjects / Keyword chains: | B
Video game
/ Biblical geography
/ History 1982-1991
|
| IxTheo Classification: | HA Bible |
| Online Access: |
Volltext (lizenzpflichtig) Volltext (lizenzpflichtig) |
| Summary: | This essay examines how digital signifiers across the first decade of religious video games (1982–1991) helped players to situate themselves in the biblical landscapes. Spanning eight gaming platforms, and many different genres, from puzzle games to adventure, 17 games depicting biblical lands were created in this time period, offering us a fresh perspective on the question of how the past is presented through video games. |
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| ISSN: | 2325-5404 |
| Contains: | Enthalten in: Near Eastern archaeology
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| Persistent identifiers: | DOI: 10.1086/712877 |