Gaming and Grieving: Digital Games as Means of Confronting and Coping with Death

Abstract This paper explores structural similarities between playing a digital game and experiencing grief. The digital game Mandagon evokes a sense of loss through its game environment of grey mountainous landscapes, broken wooden scaffolds, and Tibetan temples and prayer flags in states of disrepa...

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Detalles Bibliográficos
Autor principal: McGuire, Beverley Foulks (Autor)
Tipo de documento: Electrónico Artículo
Lenguaje:Inglés
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Interlibrary Loan:Interlibrary Loan for the Fachinformationsdienste (Specialized Information Services in Germany)
Publicado: 2020
En: Journal of religion, media and digital culture
Año: 2020, Volumen: 9, Número: 3, Páginas: 326-346
(Cadenas de) Palabra clave estándar:B Juego de computadora / Muerte / Superación
B Budismo tibetano / Bardo / Juego de computadora
Clasificaciones IxTheo:AB Filosofía de la religión
BL Budismo
ZG Media studies; Digital media; Communication studies
Otras palabras clave:B Tibetan Buddhism
B Grief
B Death
B Vulnerability
B Videogames
B Digital Games
Acceso en línea: Volltext (Resolving-System)
Volltext (Verlag)
Descripción
Sumario:Abstract This paper explores structural similarities between playing a digital game and experiencing grief. The digital game Mandagon evokes a sense of loss through its game environment of grey mountainous landscapes, broken wooden scaffolds, and Tibetan temples and prayer flags in states of disrepair. It elicits feelings of disorientation and dependency as players repeatedly fall from scaffolds but ascend by using lifts or finding air bubble streams underwater. It encompasses terrestrial, corporeal, and cosmic crossings as players move through air, land, and water, as they neither inhabit nor encounter a human body, and they cross various cosmic thresholds through the course of the game. For players struggling with grief, it validates and normalizes feelings of emptiness, loneliness, and vulnerability in the wake of death and loss.
ISSN:2165-9214
Obras secundarias:Enthalten in: Journal of religion, media and digital culture
Persistent identifiers:DOI: 10.1163/21659214-BJA10014