Wir sind das Volk!: Agitprop between East and West Germany

Wir Sind Das Volk! (2014) gamifies the conflict between East and West Germany by having players compete to undermine the real or perceived living standards of their respective opponents. The possibility of an Eastern Bloc extending well beyond the fall of the Berlin Wall is a very real possibility i...

Full description

Saved in:  
Bibliographic Details
Subtitles:Special Issue: "Democracy Dies Playfully: (Anti-)Democratic Ideas in and Around Video Games"
Main Author: Oehmsen-Clark, Anton (Author)
Format: Electronic Article
Language:English
Check availability: HBZ Gateway
Journals Online & Print:
Drawer...
Fernleihe:Fernleihe für die Fachinformationsdienste
Published: 2020
In: Gamevironments
Year: 2020, Volume: 13, Pages: 508-518
Standardized Subjects / Keyword chains:B Wir sind das Volk (Board games) / Board games / East-West conflict / Agitprop
IxTheo Classification:ZB Sociology
ZC Politics in general
ZG Media studies; Digital media; Communication studies
Further subjects:B gamevironments
B Cold War
B historiographical games
B wargame
B eurogame
B useful games
Online Access: Volltext (kostenfrei)
Description
Summary:Wir Sind Das Volk! (2014) gamifies the conflict between East and West Germany by having players compete to undermine the real or perceived living standards of their respective opponents. The possibility of an Eastern Bloc extending well beyond the fall of the Berlin Wall is a very real possibility in this game world. The recognition of this historical contingency allows Wir Sind Das Volk! to forward a model of gameplay that sees the player encounter how democracies, like Soviet republics, rely on a complex network of agitprop symbolism. Wir Sind Das Volk! mixes many of board gaming’s traditional gameplay conventions, and in doing so asks the player to participate in making alternative chronologies of the Cold War.
ISSN:2364-382X
Contains:Enthalten in: Gamevironments
Persistent identifiers:DOI: 10.26092/elib/415