“Make your own religion”: The fictive religion assignment as educational game
This article considers the “create your own religion” or “fictive religion” assignment as a pedagogical tool, contextualizing it within the scholarship of teaching and learning, and positioning it as a tool for broad adoption in a variety of courses. I argue that we ought to conceptualize the fictiv...
Main Author: | |
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Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
Wiley-Blackwell
[2018]
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In: |
Teaching theology and religion
Year: 2018, Volume: 21, Issue: 4, Pages: 321-335 |
IxTheo Classification: | AH Religious education AZ New religious movements ZF Education |
Further subjects: | B
New Religious Movements
B game-like learning B fictive religion B Gamification B role-play and simulations |
Online Access: |
Volltext (Verlag) Volltext (doi) |
Summary: | This article considers the “create your own religion” or “fictive religion” assignment as a pedagogical tool, contextualizing it within the scholarship of teaching and learning, and positioning it as a tool for broad adoption in a variety of courses. I argue that we ought to conceptualize the fictive religion assignment as an instructional game, and make use of scholarship on teaching through games as a foundation for my analysis. While I offer the example of my own fictive religion assignment as a case study, the overall argument is a theoretical one, namely that the assignment works because of the nature of games. |
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ISSN: | 1467-9647 |
Contains: | Enthalten in: Teaching theology and religion
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Persistent identifiers: | DOI: 10.1111/teth.12461 |