“Make your own religion”: The fictive religion assignment as educational game

This article considers the “create your own religion” or “fictive religion” assignment as a pedagogical tool, contextualizing it within the scholarship of teaching and learning, and positioning it as a tool for broad adoption in a variety of courses. I argue that we ought to conceptualize the fictiv...

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Bibliographic Details
Main Author: Zeller, Benjamin E. (Author)
Format: Electronic Article
Language:English
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Published: Wiley-Blackwell [2018]
In: Teaching theology and religion
Year: 2018, Volume: 21, Issue: 4, Pages: 321-335
IxTheo Classification:AH Religious education
AZ New religious movements
ZF Education
Further subjects:B New Religious Movements
B game-like learning
B fictive religion
B Gamification
B role-play and simulations
Online Access: Volltext (Verlag)
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Description
Summary:This article considers the “create your own religion” or “fictive religion” assignment as a pedagogical tool, contextualizing it within the scholarship of teaching and learning, and positioning it as a tool for broad adoption in a variety of courses. I argue that we ought to conceptualize the fictive religion assignment as an instructional game, and make use of scholarship on teaching through games as a foundation for my analysis. While I offer the example of my own fictive religion assignment as a case study, the overall argument is a theoretical one, namely that the assignment works because of the nature of games.
ISSN:1467-9647
Contains:Enthalten in: Teaching theology and religion
Persistent identifiers:DOI: 10.1111/teth.12461