The Bible, Women, and Video Games

In recent years much has been written about religion, gender, and video games. Indeed, video game worlds often give concrete expression to powerful mythic themes. The video game Bioshock is a good example. Using both feminist and reception criticism, this essay explores the role of Eve/woman in the...

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Bibliographic Details
Published in:The Oxford handbook of feminist approaches to the Hebrew Bible
Main Author: Schearing, Linda S. (Author)
Format: Electronic Article
Language:English
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Published: Oxford University Press 2020
In: The Oxford handbook of feminist approaches to the Hebrew Bible
Year: 2020
Online Access: Volltext (lizenzpflichtig)
Description
Summary:In recent years much has been written about religion, gender, and video games. Indeed, video game worlds often give concrete expression to powerful mythic themes. The video game Bioshock is a good example. Using both feminist and reception criticism, this essay explores the role of Eve/woman in the video game series Bioshock. Bioshock is the story of Eden—a secular Eden gone terribly wrong. While the essay examines how the game uses the Genesis creation story, it focuses on the character of Eve. In the biblical text, Eve is named the “mother of all living” and in Bioshock, Eve is life in a literal sense. The game’s resulting objectification of Eve is extreme in its portrayal and interesting in its implications. It is a prime example of the intersection between virtual and actual reality, as it addresses issues of morality and gender.
ISBN:0190462698
Contains:Enthalten in: The Oxford handbook of feminist approaches to the Hebrew Bible
Persistent identifiers:DOI: 10.1093/oxfordhb/9780190462673.013.29