The HGR Framework: A Semiotic Approach to the Representation of History in Digital Games

Many game designers exploit elements, events, characters and narrations retrieved from human history in order to build consistent and intriguing settings for their digital games. The use of historical elements often involves the creation of a complexplayground created by a huge quantity of historica...

Description complète

Enregistré dans:  
Détails bibliographiques
Publié dans:Gamevironments
Autres titres:Special Issue: "Gamevironments of the Past"
Auteurs: Casso, Vincenzo Idone (Auteur) ; Thibault, Mattia 1986- (Auteur)
Type de support: Électronique Article
Langue:Anglais
Vérifier la disponibilité: HBZ Gateway
Journals Online & Print:
En cours de chargement...
Fernleihe:Fernleihe für die Fachinformationsdienste
Publié: [2016]
Dans: Gamevironments
Année: 2016, Volume: 5, Pages: 156-204
Sujets non-standardisés:B Cadre
B perspectival
B representing
B Digital
B history and digital games
B Modelling
B History-Game Relation Framework
B ludic
Accès en ligne: Volltext (kostenfrei)
Volltext (kostenfrei)
Description
Résumé:Many game designers exploit elements, events, characters and narrations retrieved from human history in order to build consistent and intriguing settings for their digital games. The use of historical elements often involves the creation of a complexplayground created by a huge quantity of historical tropes. Historical digital games do not limit themselves to represent the past, but they attempt to reproduce the different levels of relationships and correlations between events, causes and consequences. In this article we describe and propose the HGR framework, an analytic tool for scholars and designers alike, capable of taking into account all the layers and processes necessary to transform history in the setting of a game. Inparticular, the framework focuses on the three processes needed for creating an historical discourse (Lozano 1987) and on the three translations that the past undergo to become a game: perspectival, digital and ludic. The HGR framework isfinally tested on a double case study: the representations of Roman Republic and Empire in Total War: Rome II (2013) and Sid Meier's Civilization V (2010).
ISSN:2364-382X
Contient:Enthalten in: Gamevironments
Persistent identifiers:URN: urn:nbn:de:gbv:46-00105661-11