Global Conflicts, Episodic Framing and Attitude Change Towards the Israeli-Palestinian Conflict
This study compares the effects of episodic framing of the Checkpoint scenario and the Military Raid scenario in Global Conflicts (2010), a computerized simulation of the Israeli-Palestinian conflict, on developing impartial attitudes towards this conflict. The former presents a more human, individu...
Subtitles: | Special Issue: "Jewish Gamevironments" |
---|---|
Main Author: | |
Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
[publisher not identified]
[2017]
|
In: |
Gamevironments
Year: 2017, Volume: 7, Pages: 5-41 |
Standardized Subjects / Keyword chains: | B
Global Conflicts: Palestine
/ Middle East conflict
/ Political attitude
|
IxTheo Classification: | KBL Near East and North Africa NCD Political ethics ZC Politics in general |
Further subjects: | B
Impartial Attitudes
B Games for Change B Persuasive Games B Israeli-Palestinian conflict B Episodic Framing B Computerized Simulations |
Online Access: |
Volltext (kostenfrei) Volltext (kostenfrei) |
Summary: | This study compares the effects of episodic framing of the Checkpoint scenario and the Military Raid scenario in Global Conflicts (2010), a computerized simulation of the Israeli-Palestinian conflict, on developing impartial attitudes towards this conflict. The former presents a more human, individual and personal framing of the conflict than does the latter. Two hundred and ten Israeli-Jewish and Palestinian undergraduate students participated in the experiment. They filled in questionnaires measuring attitudes towards the Israeli-Palestinian conflict before and after playing the scenarios. Results suggested that participants playing the Checkpoint scenario became more impartial toward the Israeli-Palestinian conflict, unlike those playing the Military Raid scenario. The results show that computerized simulations of the Israeli-Palestinian conflict can be used for attitude change intervention, but the framing of the story in the game may be crucial in determining whether the players become impartial regarding the situation or not. |
---|---|
ISSN: | 2364-382X |
Contains: | Enthalten in: Gamevironments
|
Persistent identifiers: | URN: urn:nbn:de:gbv:46-00106326-14 |