'Nothing is true, everything is permitted’: the portrayal of the Nizari Isma'ilis in the assassin's creed game series
Ubisoft’s Assassin’s Creed does a remarkable - though not flawless - job in presenting a well-balanced game narrative, which incorporates not only a historically justified representation of the Nizari Isma’ilis, but also implicitly corrects one of the most famous Western legends about the so-called...
Main Author: | |
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Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
WorldCat: | WorldCat |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
Heidelberg University Publishing
2016
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In: |
Online - Heidelberg journal of religions on the internet
Year: 2016, Volume: 10, Pages: 6-26 |
Standardized Subjects / Keyword chains: | B
Assassins
/ Assassin's Creed (Computerspiel, Serie)
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Further subjects: | B
nizari isma'ilites
B Islam B Assassins B Assassin's Creed B knight templars |
Online Access: |
Volltext (kostenfrei) Volltext (kostenfrei) |
Summary: | Ubisoft’s Assassin’s Creed does a remarkable - though not flawless - job in presenting a well-balanced game narrative, which incorporates not only a historically justified representation of the Nizari Isma’ilis, but also implicitly corrects one of the most famous Western legends about the so-called ‘Assassins’.In doing so, Ubisoft succeeds (at least partially) in discarding the stereotypical representation of Muslims/Arabs associated with Western orientalism, at the cost, however, of a multi-leveled but functionalistic view on the phenomenon of religion in the video game series with regards to the Assassin and Templar fractions. |
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ISSN: | 1861-5813 |
Contains: | Enthalten in: Online - Heidelberg journal of religions on the internet
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Persistent identifiers: | DOI: 10.17885/heiup.rel.23546 URN: urn:nbn:de:bsz:16-heiup-rel-235468 |