The mythic scope of journey: a comparative assessment concerning the spirit at play and cybernetic shamanism

Video games yield some of the most immersive virtual experiences of mythos today. They render, conceive and engage in a shared heritage of symbols and images drawn from world stories, mythical tropes, creatures, and environments. Thatgamecompany’s Journey has recently emerged as a concise expression...

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主要作者: Guyker, Robert W. (Author)
格式: 電子 Article
語言:English
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出版: Heidelberg University Publishing 2014
In: Online - Heidelberg journal of religions on the internet
Year: 2014, 卷: 5, Pages: 314-351
Further subjects:B Shamanism
B video game
B Narrative
B Mythology
B hero’s journey
B 假裝
B Journey
B Motif
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