The mythic scope of journey: a comparative assessment concerning the spirit at play and cybernetic shamanism
Video games yield some of the most immersive virtual experiences of mythos today. They render, conceive and engage in a shared heritage of symbols and images drawn from world stories, mythical tropes, creatures, and environments. Thatgamecompany’s Journey has recently emerged as a concise expression...
Autor principal: | |
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Tipo de documento: | Electrónico Artículo |
Lenguaje: | Inglés |
Verificar disponibilidad: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Publicado: |
Heidelberg University Publishing
2014
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En: |
Online - Heidelberg journal of religions on the internet
Año: 2014, Volumen: 5, Páginas: 314-351 |
Otras palabras clave: | B
Shamanism
B video game B Narrative B Mythology B hero’s journey B Journey B Motif B Simulación |
Acceso en línea: |
Volltext (doi) Volltext (kostenfrei) Volltext (kostenfrei) |
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520 | |a Video games yield some of the most immersive virtual experiences of mythos today. They render, conceive and engage in a shared heritage of symbols and images drawn from world stories, mythical tropes, creatures, and environments. Thatgamecompany’s Journey has recently emerged as a concise expression of this impulse to keep myth innovative, and gaming evocative. Working towards unraveling layers of motifs, I will approach Journey as a cybertext and mythic text, drawing on works ranging from philosophical treatises, poetry, sacred narratives and shamanism for comparative analysis. My initial task is to establish the video game as a participatory rendering of the Hero’s Journey, while then breaking the cycle into individual components of motifs, themes and mythemes to parse the discourse of Journey’s exposition. I then argue for Journey’s ongoing engagement with reimagining the gaming experience through a commitment to synergistic immersion in a myth-minded environment. | ||
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