The Virtual Game: Objects, Groups, and Games in the Works of Pierre Levy

This article critically engages the theme of the game as a model for identity, community, and the meaning and function of objects in a recent work by Pierre Levy. Two of Levy's books have recently appeared in English translation, making this a timely moment to return to this theme that resonate...

Full description

Saved in:  
Bibliographic Details
Main Author: Day, Ronald E. (Author)
Format: Electronic Article
Language:English
Check availability: HBZ Gateway
Interlibrary Loan:Interlibrary Loan for the Fachinformationsdienste (Specialized Information Services in Germany)
Published: 1999
In: The information society
Year: 1999, Volume: 15, Issue: 4, Pages: 265-271
Standardized Subjects / Keyword chains:B Girard, René 1923-2015
Further subjects:B Community;Cyberspace;Deleuze;Digital;Games;Guattari;Hypertext;Identity;Levy;Virtual
Online Access: Volltext (lizenzpflichtig)
Description
Summary:This article critically engages the theme of the game as a model for identity, community, and the meaning and function of objects in a recent work by Pierre Levy. Two of Levy's books have recently appeared in English translation, making this a timely moment to return to this theme that resonates throughout cultural modernity, especially in the areas of business, the military, sports, and, of course today, in digital software and network design.
ISSN:1087-6537
Contains:Enthalten in: The information society
Persistent identifiers:DOI: 10.1080/019722499128439