The Virtual Game: Objects, Groups, and Games in the Works of Pierre Levy
This article critically engages the theme of the game as a model for identity, community, and the meaning and function of objects in a recent work by Pierre Levy. Two of Levy's books have recently appeared in English translation, making this a timely moment to return to this theme that resonate...
| Main Author: | |
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| Format: | Electronic Article |
| Language: | English |
| Check availability: | HBZ Gateway |
| Interlibrary Loan: | Interlibrary Loan for the Fachinformationsdienste (Specialized Information Services in Germany) |
| Published: |
1999
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| In: |
The information society
Year: 1999, Volume: 15, Issue: 4, Pages: 265-271 |
| Standardized Subjects / Keyword chains: | B
Girard, René 1923-2015
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| Further subjects: | B
Community;Cyberspace;Deleuze;Digital;Games;Guattari;Hypertext;Identity;Levy;Virtual
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| Online Access: |
Volltext (lizenzpflichtig) |
| Summary: | This article critically engages the theme of the game as a model for identity, community, and the meaning and function of objects in a recent work by Pierre Levy. Two of Levy's books have recently appeared in English translation, making this a timely moment to return to this theme that resonates throughout cultural modernity, especially in the areas of business, the military, sports, and, of course today, in digital software and network design. |
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| ISSN: | 1087-6537 |
| Contains: | Enthalten in: The information society
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| Persistent identifiers: | DOI: 10.1080/019722499128439 |