Theology, religion, and Dungeons & Dragons: explorations of the sacred through fantasy worlds

"This volume describes Dungeons & Dragons as a generative and creative space by exploring the tabletop role-playing game's intersections with the academic disciplines of Theology and Religious Studies. Readers might not gain advantage on all religion checks, but they will recognize the...

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Detalles Bibliográficos
Otros Autores: Donahue-Martens, Scott (Editor) ; Simonson, Brandon (Editor)
Tipo de documento: Electrónico Libro
Lenguaje:Inglés
Servicio de pedido Subito: Pedir ahora.
Verificar disponibilidad: HBZ Gateway
Interlibrary Loan:Interlibrary Loan for the Fachinformationsdienste (Specialized Information Services in Germany)
Publicado: Lanham, Boulder, New York, London Lexington Books/Fortress Academic [2025]
En:Año: 2025
Colección / Revista:Theology, religion, and pop culture
Otras palabras clave:B Dungeons and Dragons (Game) Social aspects
B Popular Culture Religious aspects
B Dungeons and Dragons (Game) Religious aspects
Acceso en línea: Volltext (lizenzpflichtig)
Parallel Edition:No electrónico
Descripción
Sumario:"This volume describes Dungeons & Dragons as a generative and creative space by exploring the tabletop role-playing game's intersections with the academic disciplines of Theology and Religious Studies. Readers might not gain advantage on all religion checks, but they will recognize the deeply formative potential of the game"-- Provided by publisher
Notas:Description based on publisher supplied metadata and other sources
Descripción Física:1 online resource (276 Seiten)
ISBN:978-1-9787-1603-2