Theology, religion, and Dungeons & Dragons: explorations of the sacred through fantasy worlds

"This volume describes Dungeons & Dragons as a generative and creative space by exploring the tabletop role-playing game's intersections with the academic disciplines of Theology and Religious Studies. Readers might not gain advantage on all religion checks, but they will recognize the...

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Bibliographic Details
Contributors: Donahue-Martens, Scott (Editor) ; Simonson, Brandon (Editor)
Format: Electronic Book
Language:English
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Check availability: HBZ Gateway
Interlibrary Loan:Interlibrary Loan for the Fachinformationsdienste (Specialized Information Services in Germany)
Published: Lanham, Boulder, New York, London Lexington Books/Fortress Academic [2025]
In:Year: 2025
Series/Journal:Theology, religion, and pop culture
Further subjects:B Dungeons and Dragons (Game) Social aspects
B Popular Culture Religious aspects
B Dungeons and Dragons (Game) Religious aspects
Online Access: Volltext (lizenzpflichtig)
Parallel Edition:Non-electronic
Description
Summary:"This volume describes Dungeons & Dragons as a generative and creative space by exploring the tabletop role-playing game's intersections with the academic disciplines of Theology and Religious Studies. Readers might not gain advantage on all religion checks, but they will recognize the deeply formative potential of the game"-- Provided by publisher
Item Description:Description based on publisher supplied metadata and other sources
Physical Description:1 online resource (276 Seiten)
ISBN:978-1-9787-1603-2