Faith in Frames: Constructing a Digital Game-Based Learning Framework for Religious Education

This paper discusses the potential of DGBL to facilitate transformation in the context of religious education, arguing for the fact that it is immersive, interactive, and experiential. The paper outlines how this could substantially provide a more engaging learning environment for students, develop...

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书目详细资料
主要作者: Papakostas, Christos (Author)
格式: 电子 文件
语言:English
Check availability: HBZ Gateway
Interlibrary Loan:Interlibrary Loan for the Fachinformationsdienste (Specialized Information Services in Germany)
出版: 2024
In: Teaching theology and religion
Year: 2024, 卷: 27, 发布: 4, Pages: 137-154
Further subjects:B Religious Education
B educational approaches
B digital game-based learning
B immersive learning experiences
B Transformative Learning
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