Faith in Frames: Constructing a Digital Game-Based Learning Framework for Religious Education
This paper discusses the potential of DGBL to facilitate transformation in the context of religious education, arguing for the fact that it is immersive, interactive, and experiential. The paper outlines how this could substantially provide a more engaging learning environment for students, develop...
| 主要作者: | |
|---|---|
| 格式: | 电子 文件 |
| 语言: | English |
| Check availability: | HBZ Gateway |
| Interlibrary Loan: | Interlibrary Loan for the Fachinformationsdienste (Specialized Information Services in Germany) |
| 出版: |
2024
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| In: |
Teaching theology and religion
Year: 2024, 卷: 27, 发布: 4, Pages: 137-154 |
| Further subjects: | B
Religious Education
B educational approaches B digital game-based learning B immersive learning experiences B Transformative Learning |
| 在线阅读: |
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