Gamification: A Conceptual Critique to Move Forwards
Gamification has become a considerable part of game culture. Alongside that, it has garnered significant support and criticism that has left researchers and practitioners polarized on their perception and utilization of gamification as a label and a practice. The aim of this article is to attempt a...
| Auteur principal: | |
|---|---|
| Type de support: | Électronique Article |
| Langue: | Anglais |
| Vérifier la disponibilité: | HBZ Gateway |
| Interlibrary Loan: | Interlibrary Loan for the Fachinformationsdienste (Specialized Information Services in Germany) |
| Publié: |
2024
|
| Dans: |
Gamevironments
Année: 2024, Volume: 20, Pages: 88-113 |
| Sujets non-standardisés: | B
gamevironments
B Theory Development B Critical Gamification B Gamification |
| Accès en ligne: |
Volltext (kostenfrei) Volltext (kostenfrei) |
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| 520 | |a Gamification has become a considerable part of game culture. Alongside that, it has garnered significant support and criticism that has left researchers and practitioners polarized on their perception and utilization of gamification as a label and a practice. The aim of this article is to attempt a re-clarification of the gamification concept and to utilize the gamevironment analytical framework on a larger analytical scale that allows us to reflect on gamification and game studies as research fields. Based on that, I view gamification through the lens of gamevironments and provide directions for future researchers. | ||
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| STD | 0 | 0 | |a Gamification |
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