Gamification: A Conceptual Critique to Move Forwards

Gamification has become a considerable part of game culture. Alongside that, it has garnered significant support and criticism that has left researchers and practitioners polarized on their perception and utilization of gamification as a label and a practice. The aim of this article is to attempt a...

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Главный автор: Hassan, Lobna (Автор)
Формат: Электронный ресурс Статья
Язык:Английский
Проверить наличие: HBZ Gateway
Interlibrary Loan:Interlibrary Loan for the Fachinformationsdienste (Specialized Information Services in Germany)
Опубликовано: 2024
В: Gamevironments
Год: 2024, Том: 20, Страницы: 88-113
Другие ключевые слова:B Геймификация
B gamevironments
B Theory Development
B Critical Gamification
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Итог:Gamification has become a considerable part of game culture. Alongside that, it has garnered significant support and criticism that has left researchers and practitioners polarized on their perception and utilization of gamification as a label and a practice. The aim of this article is to attempt a re-clarification of the gamification concept and to utilize the gamevironment analytical framework on a larger analytical scale that allows us to reflect on gamification and game studies as research fields. Based on that, I view gamification through the lens of gamevironments and provide directions for future researchers.
ISSN:2364-382X
Второстепенные работы:Enthalten in: Gamevironments
Persistent identifiers:DOI: 10.48783/gameviron.v20i20.253