Gamification: A Conceptual Critique to Move Forwards
Gamification has become a considerable part of game culture. Alongside that, it has garnered significant support and criticism that has left researchers and practitioners polarized on their perception and utilization of gamification as a label and a practice. The aim of this article is to attempt a...
| Главный автор: | |
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| Формат: | Электронный ресурс Статья |
| Язык: | Английский |
| Проверить наличие: | HBZ Gateway |
| Interlibrary Loan: | Interlibrary Loan for the Fachinformationsdienste (Specialized Information Services in Germany) |
| Опубликовано: |
2024
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| В: |
Gamevironments
Год: 2024, Том: 20, Страницы: 88-113 |
| Другие ключевые слова: | B
Геймификация
B gamevironments B Theory Development B Critical Gamification |
| Online-ссылка: |
Volltext (kostenfrei) Volltext (kostenfrei) |
| Итог: | Gamification has become a considerable part of game culture. Alongside that, it has garnered significant support and criticism that has left researchers and practitioners polarized on their perception and utilization of gamification as a label and a practice. The aim of this article is to attempt a re-clarification of the gamification concept and to utilize the gamevironment analytical framework on a larger analytical scale that allows us to reflect on gamification and game studies as research fields. Based on that, I view gamification through the lens of gamevironments and provide directions for future researchers. |
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| ISSN: | 2364-382X |
| Второстепенные работы: | Enthalten in: Gamevironments
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| Persistent identifiers: | DOI: 10.48783/gameviron.v20i20.253 |