RT Article T1 Realität, Simulation und Virtualität - zur Philosophie und Phänomenologie der Digitalität JF Philosophische Rundschau VO 71 IS 1 SP 71 OP 94 A1 Noller, Jörg 1984- LA German YR 2024 UL https://ixtheo.de/Record/1885369263 AB This article examines recent literature on the philosophy of digitization. It addresses five philosophical areas that have recently become the focus of digitality research: (i) anthropology, (ii) ontology, (iii) epistemology, (iv) ethics and (v) aesthetics. These areas are discussed with reference to the following technological phenomena: digital objects, virtual worlds, and digital games. The article analyzes these phenomena by reference to the modalities of reality, simulation, and virtuality. Finally, the article argues that we are entitled to speak of a "digital turn" in philosophy both with regard to its content and its form.Rafael Capurro, Homo Digitalis. Beiträge zur Ontologie, Anthropologie und Ethik der digitalen Technik. Wiesbaden: Springer VS, 2017. 209 S. - Yuk Hui, On the Existence of Digital Objects. Minneapolis/London: University of Minnesota Press, 2016. 314 S. - David Chalmers, Reality+. Virtual Worlds and the Problems of Philosophy. London: Allen Lane, 2022. XXIV, 520 S.- Tobias Holischka, CyberPlaces - Philosophische Annäherungen an den virtuellen Ort. Bielefeld: transcript, 2016. 208 S.- Daniel M. Feige / Sebastian Ostritsch / Markus Rautzenberg (Hg.), Philosophie des Computerspiels: Theorie - Praxis - Ästhetik. Stuttgart: Metzler, 2018. 266 S. K1 Digital Turn K1 New Media K1 Virtual Reality K1 Literaturbericht DO 10.1628/phr-2024-0006