Do LGBTQ-supportive corporate policies affect consumer behavior?: evidence from the video game industry

This paper empirically examines how consumers react when a company marks a product with a gay label. The company under scrutiny is one of the largest video game developers in the world, and the labeled product is a popular video game character. We use a regression discontinuity design to exploit the...

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Detalles Bibliográficos
Autores principales: Parshakov, Petr (Autor) ; Naidenova, Iuliia (Autor) ; Gomez-Gonzalez, Carlos (Autor) ; Nesseler, Cornel 1986- (Autor)
Tipo de documento: Electrónico Artículo
Lenguaje:Inglés
Verificar disponibilidad: HBZ Gateway
Interlibrary Loan:Interlibrary Loan for the Fachinformationsdienste (Specialized Information Services in Germany)
Publicado: 2023
En: Journal of business ethics
Año: 2023, Volumen: 187, Número: 3, Páginas: 421-432
Otras palabras clave:B LGBTQ-inclusive policy
B Consumer behavior
B Discrimination
B Aufsatz in Zeitschrift
Acceso en línea: Volltext (lizenzpflichtig)
Volltext (lizenzpflichtig)
Descripción
Sumario:This paper empirically examines how consumers react when a company marks a product with a gay label. The company under scrutiny is one of the largest video game developers in the world, and the labeled product is a popular video game character. We use a regression discontinuity design to exploit the quasi-experimental setting. The main finding was significant drop in demand for this character and a return to previous levels after approximately 3 months. Possible mechanisms and dynamics were explored by analyzing demand for other characters and by surveying consumers. The results are consistent after performing robustness checks based on grid search, subsampling, and placebo tests.
ISSN:1573-0697
Obras secundarias:Enthalten in: Journal of business ethics
Persistent identifiers:DOI: 10.1007/s10551-022-05137-7