The Virtual Rebirth of Paganism
A quarter millennium ago, monarchies began to vanish from the Earth, and some utopian computer games implicitly explore how that might also happen in Heaven, through the resurrection of many competing gods. This essay begins by examining how two very popular massively multiplayer online games, DARK...
Main Author: | |
---|---|
Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
Institut f. Fundamentaltheologie
2023
|
In: |
Journal for religion, film and media
Year: 2023, Volume: 9, Issue: 1, Pages: 45-68 |
Standardized Subjects / Keyword chains: | B
Massively multiplayer online role-playing game
/ Virtual reality
/ Group
/ Paganism
/ Culture
/ Religion
/ Egypt (Antiquity)
|
IxTheo Classification: | AD Sociology of religion; religious policy AG Religious life; material religion AX Inter-religious relations BC Ancient Orient; religion BD Ancient European religions BE Greco-Roman religions ZG Media studies; Digital media; Communication studies |
Further subjects: | B
DARK AGE OF CAMELOT
B AGE OF CONAN B Polytheism B Viedogaming B Secularization B Online Game B Paganism B Role-Playing B A TALE IN THE DESERT B Virtual World |
Online Access: |
Volltext (kostenfrei) Volltext (kostenfrei) |