The Virtual Rebirth of Paganism
A quarter millennium ago, monarchies began to vanish from the Earth, and some utopian computer games implicitly explore how that might also happen in Heaven, through the resurrection of many competing gods. This essay begins by examining how two very popular massively multiplayer online games, DARK...
Main Author: | |
---|---|
Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
Institut f. Fundamentaltheologie
2023
|
In: |
Journal for religion, film and media
Year: 2023, Volume: 9, Issue: 1, Pages: 45-68 |
Standardized Subjects / Keyword chains: | B
Massively multiplayer online role-playing game
/ Virtual reality
/ Group
/ Paganism
/ Culture
/ Religion
/ Egypt (Antiquity)
|
IxTheo Classification: | AD Sociology of religion; religious policy AG Religious life; material religion AX Inter-religious relations BC Ancient Orient; religion BD Ancient European religions BE Greco-Roman religions ZG Media studies; Digital media; Communication studies |
Further subjects: | B
DARK AGE OF CAMELOT
B AGE OF CONAN B Polytheism B Viedogaming B Secularization B Online Game B Paganism B Role-Playing B A TALE IN THE DESERT B Virtual World |
Online Access: |
Volltext (kostenfrei) Volltext (kostenfrei) |
MARC
LEADER | 00000caa a22000002 4500 | ||
---|---|---|---|
001 | 1845554566 | ||
003 | DE-627 | ||
005 | 20240429102706.0 | ||
007 | cr uuu---uuuuu | ||
008 | 230516s2023 xx |||||o 00| ||eng c | ||
024 | 7 | |a 10.25364/05.9:2023.1.4 |2 doi | |
035 | |a (DE-627)1845554566 | ||
035 | |a (DE-599)KXP1845554566 | ||
040 | |a DE-627 |b ger |c DE-627 |e rda | ||
041 | |a eng | ||
084 | |a 0 |a 1 |2 ssgn | ||
100 | 1 | |e VerfasserIn |0 (DE-588)111345065 |0 (DE-627)534946364 |0 (DE-576)164141103 |4 aut |a Bainbridge, William Sims |d 1940- | |
109 | |a Bainbridge, William Sims 1940- |a Sims Bainbridge, William 1940- |a Sims-Bainbridge, William 1940- |a Bainbridge, William S. 1940- | ||
245 | 1 | 4 | |a The Virtual Rebirth of Paganism |
264 | 1 | |c 2023 | |
336 | |a Text |b txt |2 rdacontent | ||
337 | |a Computermedien |b c |2 rdamedia | ||
338 | |a Online-Ressource |b cr |2 rdacarrier | ||
520 | |a A quarter millennium ago, monarchies began to vanish from the Earth, and some utopian computer games implicitly explore how that might also happen in Heaven, through the resurrection of many competing gods. This essay begins by examining how two very popular massively multiplayer online games, DARK AGE OF CAMELOT and AGE OF CONAN, manage complex social and cultural structures. Both combine real history with legends, the first including the Norse pantheon of gods and the second emphasizing the Egyptian serpent deity, Set. They offer different degrees of fantasy and of conflict between three primary factions of players, each represented as a culture or coalition of cultures. With that background, a series of diverse examples will suggest a variety of ways in which computer games and virtual worlds are exploring the modern meanings of ancient religions that were replaced by monotheism. The concluding section examines in closer detail the connections between religion and aspects of everyday life of virtual ancient Egyptians, in A TALE IN THE DESERT. Post-modern gaming culture endorses tribalism, enjoys imagining the collapse of civilization, and seeks escape from traditional faith, possibly even from any coherent philosophy of ethics. However, this is a form of idealism rather than criminality, imagining the rebirth of creative legends and total religious freedom, often through the metaphor of repaganization. | ||
650 | 4 | |a A TALE IN THE DESERT | |
650 | 4 | |a AGE OF CONAN | |
650 | 4 | |a DARK AGE OF CAMELOT | |
650 | 4 | |a Online Game | |
650 | 4 | |a Paganism | |
650 | 4 | |a Polytheism | |
650 | 4 | |a Role-Playing | |
650 | 4 | |a Secularization | |
650 | 4 | |a Viedogaming | |
650 | 4 | |a Virtual World | |
652 | |a AD:AG:AX:BC:BD:BE:ZG | ||
689 | 0 | 0 | |d s |0 (DE-588)7625879-8 |0 (DE-627)578141876 |0 (DE-576)285822012 |2 gnd |a Massively Multiplayer Online Role-Playing Game |
689 | 0 | 1 | |d s |0 (DE-588)4399931-1 |0 (DE-627)192049208 |0 (DE-576)212051865 |2 gnd |a Virtuelle Realität |
689 | 0 | 2 | |d s |0 (DE-588)4022378-4 |0 (DE-627)106309234 |0 (DE-576)208943307 |2 gnd |a Gruppe |
689 | 0 | 3 | |d s |0 (DE-588)4024001-0 |0 (DE-627)104603577 |0 (DE-576)208952594 |2 gnd |a Heidentum |
689 | 0 | 4 | |d s |0 (DE-588)4125698-0 |0 (DE-627)104470348 |0 (DE-576)209578750 |2 gnd |a Kultur |
689 | 0 | 5 | |d s |0 (DE-588)4049396-9 |0 (DE-627)106187155 |0 (DE-576)209081880 |2 gnd |a Religion |
689 | 0 | 6 | |d g |0 (DE-588)4068430-1 |0 (DE-627)106105639 |0 (DE-576)209173815 |2 gnd |a Ägypten |g Altertum |
689 | 0 | |5 (DE-627) | |
773 | 0 | 8 | |i Enthalten in |t Journal for religion, film and media |d Graz : Institut f. Fundamentaltheologie, 2015 |g 9(2023), 1, Seite 45-68 |h Online-Ressource |w (DE-627)842242198 |w (DE-600)2841163-8 |w (DE-576)452474043 |x 2617-3697 |7 nnns |
773 | 1 | 8 | |g volume:9 |g year:2023 |g number:1 |g pages:45-68 |
856 | 4 | 0 | |u https://doi.org/10.25364/05.9:2023.1.4 |x Resolving-System |z kostenfrei |3 Volltext |
856 | 4 | 0 | |u https://jrfm.eu/index.php/ojs_jrfm/article/view/277 |x Verlag |z kostenfrei |3 Volltext |
951 | |a AR | ||
ELC | |a 1 | ||
LOK | |0 000 xxxxxcx a22 zn 4500 | ||
LOK | |0 001 4322901212 | ||
LOK | |0 003 DE-627 | ||
LOK | |0 004 1845554566 | ||
LOK | |0 005 20240410212717 | ||
LOK | |0 008 230516||||||||||||||||ger||||||| | ||
LOK | |0 040 |a DE-Tue135 |c DE-627 |d DE-Tue135 | ||
LOK | |0 092 |o n | ||
LOK | |0 852 |a DE-Tue135 | ||
LOK | |0 852 1 |9 00 | ||
LOK | |0 935 |a ixzs |a ixzo | ||
LOK | |0 936ln |0 1442043016 |a AD | ||
LOK | |0 936ln |0 1442043229 |a AG | ||
LOK | |0 936ln |0 1442043253 |a AX | ||
LOK | |0 936ln |0 1442043377 |a BC | ||
LOK | |0 936ln |0 1442043385 |a BD | ||
LOK | |0 936ln |0 1442043393 |a BE | ||
LOK | |0 936ln |0 1764172264 |a ZG | ||
OAS | |a 1 | ||
ORI | |a SA-MARC-ixtheoa001.raw | ||
REF | |a Ägyptische Religion | ||
REL | |a 1 | ||
STA | 0 | 0 | |a Culture,Culture,Culture,Group,Massively multiplayer online role-playing game,Paganism,Paganism,Heathenism,Religion,Religion in literature,Religions,Religion,Virtual reality |
STB | 0 | 0 | |a Culture,Culture,Civilisation,Civilisation,Culture,Civilisation (motif),Civilisation,Groupe,Jeu de rôle en ligne massivement multijoueur,Massively Multiplayer Online Role-Playing Game,Massively Multiplayer Online Role-Playing Game,Paganisme,Paganisme,Religion,Religions,Religion,Réalité virtuelle |
STC | 0 | 0 | |a Cultura,Cultura,Grupo,Juego de interpretación de personajes en línea y en masa para multijugadores,Paganismo,Paganismo,Realidad virtual,Religión,Religión,Religión |
STD | 0 | 0 | |a Cultura,Cultura,Gruppo,Massively Multiplayer Online Role-Playing Game,Gioco di ruolo in rete multigiocatore di massa,MMORPG,Gioco di ruolo in rete multigiocatore di massa,MMORPG,Paganesimo,Paganesimo,Realtà virtuale,Religione,Religione,Religione |
STE | 0 | 0 | |a 宗教,宗教,异教,异教信仰,文化,组,小组,群,虚拟现实,虚拟现实 |
STF | 0 | 0 | |a 大型多人在线角色扮演游戏,宗教,宗教,文化,異教,異教信仰,組,小組,群,虛擬現實,虛擬實境 |
STG | 0 | 0 | |a Cultura,Cultura,Grupo,Jogo de interpretação de personagens online e em massa para multijogadores,Paganismo,Paganismo,Realidade virtual,Religião,Religião |
STH | 0 | 0 | |a Виртуальная реальность,Группа,Культура (мотив),Культура,Массовая многопользовательская ролевая онлайн-игра,Религия,Религия (мотив),Язычество (мотив),Язычество |
STI | 0 | 0 | |a Massively Multiplayer Online Role-Playing Game,MMORPG,Εικονική πραγματικότητα,Θρησκεία,Θρησκεία (μοτίβο),Ομάδα,Γκρουπ,Παγανισμός (μοτίβο),Παγανισμός,Πολιτισμός <μοτίβο>,Πολιτισμός,Κουλτούρα,Κουλτούρα (μοτίβο) |
SUB | |a REL | ||
SYG | 0 | 0 | |a MMORPG,Mehrspieler-Online-Rollenspiel,MMOG , Virtual reality,Virtuelle Welt,Artificial reality,Virtual environments,Virtuelle Räume,Virtueller Raum,Künstliche Wirklichkeit,Virtuelle Umgebung,Künstliche Realität,Artificial world,Virtual environment,VR-Technologie,Cyberrealität,Künstliche Welt , Soziale Gruppe,Team,Personengruppe,Gruppen , Paganismus , Culture , Religion,Mystik,Mythologie , Ägypten,Ägypten , Miṣr,Egypt,Chibet,Ghubt,Ghibt,Arabische Republik Ägypten,Dschumhūriyyat Misr al-ʿArabiyya,Ǧumhūriyyat Misr al-ʿArabiyya,República Árabe de Egipto,Ŷumhūriyyat Miṣr Al-ʿArabiyyah,Arab Republic of Egypt,Ǧumhūriyyat Miṣr al-ʿArabiyyah,Arabiese Republiek Egipte,République arabe d'Égypte,Jumhuriyyat Miṣr al-ʿArabiyyah,Repubblica Araba d'Egitto,Egyiptomi Arab Köztársaság,Mısır Arap Cumhuriyeti,Ǧumhūrīyat Miṣr al-ʿArabīya,ARE,Egypte,al- Mamlaka al-Miṣrīya,ad- Daula al-Miṣrīya,Mısır,Egapt,République d'Egypte,Republic of Egypt,Egitto,Kingdom of Egypt,Republica Arabe de Egipto,Maṣr,Aegyptus |