Love, M. C. (2010). Not-So-Sacred Quests: Religion, Intertextuality and Ethics in Video Games. Religious studies and theology, 29(2), 191-213. doi:10.1558/rsth.v29i2.191
Chicago Style (17th ed.) CitationLove, Mark Cameron. "Not-So-Sacred Quests: Religion, Intertextuality and Ethics in Video Games." Religious Studies and Theology 29, no. 2 (2010): 191-213, https://doi.org/10.1558/rsth.v29i2.191.
MLA (9th ed.) CitationLove, Mark Cameron. "Not-So-Sacred Quests: Religion, Intertextuality and Ethics in Video Games." Religious Studies and Theology, vol. 29, no. 2, 2010, pp. 191-213, https://doi.org/10.1558/rsth.v29i2.191.
Warning: These citations may not always be 100% accurate.