This Time it's for all the Marbles: Towards Social Justice in Digital Gaming : Introduction to the Special Issue
The previous special issues of gamevironments, issues #13 (2020) and #11 (2019), explored the connections of games and (anti-)democratic ideals (Pfister, Winnerling and Zimmermann 2020) and nationalism and identity (Kienzl and Trattner 2019). This special issue aims to examine the ways in which game...
Outros títulos: | "Special Issue "Social Justice"" |
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Autor principal: | |
Tipo de documento: | Recurso Electrónico Artigo |
Idioma: | Inglês |
Verificar disponibilidade: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Publicado em: |
2022
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Em: |
Gamevironments
Ano: 2022, Volume: 17, Páginas: 1-14 |
Outras palavras-chave: | B
gamevironments
B Design Recommendations B Social Justice B Critical Game Studies B Digital Platforms B Political Economy B Game Design B Game Literacy B Safe Space B Transformação |
Acesso em linha: |
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520 | |a The previous special issues of gamevironments, issues #13 (2020) and #11 (2019), explored the connections of games and (anti-)democratic ideals (Pfister, Winnerling and Zimmermann 2020) and nationalism and identity (Kienzl and Trattner 2019). This special issue aims to examine the ways in which games and gaming are connected to and potentially accelerate undemocratic and bigoted movements while simultaneously highlighting projects and perspectives from games and games research that learn from analyzing these issues and then use that knowledge to work towards social justice and against oppression. This introduction presents the logic of the special issue and suggests a path for reading the contributions, starting with those articles which trace the relationship between games and oppression and then moving to those that occupy this problem space and offer potential steps toward solutions. This special issue contains nine peer-reviewed articles as well as a game review, an interview with a designer of games for media literacy education, and two reports that offer practical guidelines for anti-oppressive, reflexive, and revolutionary game design. Each contribution is briefly summarized here. | ||
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