RT Article T1 Video Gaming Faith: Playing Out Theologies of Religions JF Religions VO 13 IS 10 A1 Jones, Gregory D. LA English PB MDPI YR 2022 UL https://ixtheo.de/Record/1818515261 AB Modern religious plurality invites religious and non-religious people to navigate four interreligious dialogical problems: (1) the inability to fully articulate faith, (2) the lack of persuasive religious language, (3) the reality of violence among the religions, and (4) the liquescent “truth” of modern times. How can plurality be framed for people whose sense of relationality is shaped by their participation in virtual worlds? One answer emerges in this autoethnographic consideration of how video gaming “plays out” fresh understandings of the interreligious encounter and relationality. Adopting a Christian perspective, the first section summarizes the major theologies of religions. These theologies correspond with video-game experiences of interreligious cooperation and contest found in playing out the enrichment and diminishment of (1) Christian spirit in Spiritual Warfare (NES), (2) human connection in Final Fantasy VI (Super NES), (3) sense of salvation in Final Fantasy X (PS2), and (4) symbiotic sacredness in Journey (iOS). These play experiences clarify a concept of expansive relationality among religions that is termed shared contest. The conclusion advances a contestant theology of religions; God removes every obstacle to including all in the company of God’s people, and God provides a playground of cooperation and contest for each religious tradition. K1 RPGs K1 Sony PlayStation K1 Xenogears K1 Square K1 Nintendo K1 Journey K1 Final Fantasy K1 Spiritual Warfare K1 Interreligious K1 Video Games DO 10.3390/rel13100944