Eastern European Courage through Game Art: The First Two Years of the Game Art Programme at University of Theatre and Film Arts, Budapest (2019-2021)
This case study aims to show that, for game use in education, it is not sufficient for transferred knowledge to simply become part of a game, but that personal experience is also necessary. Knowledge transfer needs a supporting context that help provide intrinsic motivations, as well as helping lear...
| Subtitles: | "Special Issue 'Revisiting Teaching and Games. Mapping out Ecosystems of Learning', edited by Björn Berg Marklund, Jordan Loewen-Colón and Maria Saridaki" |
|---|---|
| Authors: | ; |
| Format: | Electronic Article |
| Language: | English |
| Check availability: | HBZ Gateway |
| Interlibrary Loan: | Interlibrary Loan for the Fachinformationsdienste (Specialized Information Services in Germany) |
| Published: |
2021
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| In: |
Gamevironments
Year: 2021, Volume: 15, Pages: 329-350 |
| Further subjects: | B
Motivation
B Hungary B University B Gamevironments B Game Art B Game Design B Production Design B László Rajk B Flow B Civic Courage |
| Online Access: |
Volltext (kostenfrei) Volltext (kostenfrei) |