Towards an E-class Stimulating Social Interactivity based on Digitized and Gamified Brainstorming

How do we strengthen the social bond in the case of a situation where we have to conduct a distance-learning course? Since we can no longer do without digital tools, this article proposes to use of digital media where young audiences may wish to actively participate. The idea is to set up an e-class...

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Bibliographic Details
Subtitles:"Special Issue 'Revisiting Teaching and Games. Mapping out Ecosystems of Learning', edited by Björn Berg Marklund, Jordan Loewen-Colón and Maria Saridaki"
Authors: Gobron, Stéphane (Author) ; Barman, Corentin (Author) ; Sadiku, Artan (Author) ; Lince, Xavier (Author) ; Capron-Puozzo, Isabelle (Author)
Format: Electronic Article
Language:English
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Published: 2021
In: Gamevironments
Year: 2021, Volume: 15, Pages: 19-55
Further subjects:B Brainstorming
B Gamevironments
B Digitization
B Social Interaction
B Gamification
B Environment (Art)
B E-classroom
B Remitting Teaching
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