Minecrafting Bar Mitzvah: Two Rabbis Negotiating and Cultivating Learner-Driven Inclusion through New Media

In 2013, a boy with special needs used the video game Minecraft to deliver the sermon at his bar mitzvah at a Reform synagogue, an apparently unique ritual phenomenon to this day. Using a narrative inquiry approach, this article examines two rabbis’ negotiations with new media, leading up to, during...

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Bibliographic Details
Main Author: Gottlieb, Owen (Author)
Format: Electronic Article
Language:English
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Published: Brill 2020
In: Journal of religion, media and digital culture
Year: 2020, Volume: 9, Issue: 2, Pages: 185-206
Standardized Subjects / Keyword chains:B Reform Judaism / Religious instruction / Bar Mitzvah (Celebration) / Minecraft (Game) (Computer game) / Inclusion (Sociology)
IxTheo Classification:AG Religious life; material religion
BH Judaism
ZG Media studies; Digital media; Communication studies
Further subjects:B differentiated learning
B Inclusion
B Accessibility
B Narrative
B Video Games
B Judaism
B Ritual
Online Access: Volltext (lizenzpflichtig)
Volltext (lizenzpflichtig)

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