Turning votes into victory points: politics in modern board games
Board games are gaining in popularity as well as sophistication on a thematic and mechanical level. We need to understand the role of this medium within our culture at large, especially in areas where board games interact with fundamental cultural values like the idea of democracy. To further this u...
| Subtitles: | Special Issue: "Democracy Dies Playfully: (Anti-)Democratic Ideas in and Around Video Games" |
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| 主要作者: | |
| 格式: | 電子 Review |
| 語言: | English |
| Check availability: | HBZ Gateway |
| Interlibrary Loan: | Interlibrary Loan for the Fachinformationsdienste (Specialized Information Services in Germany) |
| 出版: |
2020
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| In: |
Gamevironments
Year: 2020, 卷: 13, Pages: 103-137 |
| Review of: | Die Macher (Quasdorf, Torben) Bloc by bloc (Quasdorf, Torben) |
| Standardized Subjects / Keyword chains: | B
图版游戏
/ 政治
/ 民主
/ 抗議活動
|
| IxTheo Classification: | ZB Sociology ZC Politics in general |
| Further subjects: | B
gamevironments
B 書評 B board game B procedural rhetoric B political game B bloc by bloc B eurogame B die Macher B tabletop game |
| 在線閱讀: |
Volltext (kostenfrei) |
| 總結: | Board games are gaining in popularity as well as sophistication on a thematic and mechanical level. We need to understand the role of this medium within our culture at large, especially in areas where board games interact with fundamental cultural values like the idea of democracy. To further this understanding, I will apply Ian Bogost’s concept of procedural expression to board games and analyze two examples that allow me to cover a wide range of phenomena: Karl-Heinz Schmiel’s Die Macher, first published in 1986, and T. L. Simons’ Bloc by Bloc: The Insurrection Game, first published in 2016. The analysis will demonstrate how a game can represent its political theme on various levels and achieve a conflicting or a coherent political message. The example of Bloc by Bloc will prove that board games are capable of expressing very nuanced political positions and stimulating a critical reflection of our political culture and even the role that board games might play in it. |
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| ISSN: | 2364-382X |
| Contains: | Enthalten in: Gamevironments
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| Persistent identifiers: | DOI: 10.26092/elib/403 |