RT Review T1 Turning votes into victory points: politics in modern board games JF Gamevironments VO 13 SP 103 OP 137 A1 Quasdorf, Torben LA English YR 2020 UL https://ixtheo.de/Record/1747644668 AB Board games are gaining in popularity as well as sophistication on a thematic and mechanical level. We need to understand the role of this medium within our culture at large, especially in areas where board games interact with fundamental cultural values like the idea of democracy. To further this understanding, I will apply Ian Bogost’s concept of procedural expression to board games and analyze two examples that allow me to cover a wide range of phenomena: Karl-Heinz Schmiel’s Die Macher, first published in 1986, and T. L. Simons’ Bloc by Bloc: The Insurrection Game, first published in 2016. The analysis will demonstrate how a game can represent its political theme on various levels and achieve a conflicting or a coherent political message. The example of Bloc by Bloc will prove that board games are capable of expressing very nuanced political positions and stimulating a critical reflection of our political culture and even the role that board games might play in it. K1 board game K1 tabletop game K1 political game K1 procedural rhetoric K1 die Macher K1 bloc by bloc K1 eurogame K1 gamevironments K1 Rezension DO 10.26092/elib/403