Discrepancy detected: operationalizing immigration and borderzone policy in papers, please

This article examines how Papers, Please (2013) critiques modern immigration policies by operationalizing immigration law and borderzone security. In the game, the player is an immigration officer at a recently demilitarized zone between two fictionalized countries. Every in-game day, the player dec...

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Λεπτομέρειες βιβλιογραφικής εγγραφής
Άλλοι τίτλοι:Special Issue: "Democracy Dies Playfully: (Anti-)Democratic Ideas in and Around Video Games"
Κύριος συγγραφέας: Kocik, David (Συγγραφέας)
Τύπος μέσου: Ηλεκτρονική πηγή Review
Γλώσσα:Αγγλικά
Έλεγχος διαθεσιμότητας: HBZ Gateway
Journals Online & Print:
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Fernleihe:Fernleihe für die Fachinformationsdienste
Έκδοση: 2020
Στο/Στη: Gamevironments
Έτος: 2020, Τόμος: 13, Σελίδες: 35-63
Κριτική του:Papers, please (Kocik, David)
Τυποποιημένες (ακολουθίες) λέξεων-κλειδιών:B USA / Μεταναστευτική πολιτική / Στρατηγική / Μετανάστευση (μοτίβο) / Grenzpolizeiliche Kontrolle / Βιντεοπαιχνίδι
Σημειογραφίες IxTheo:KBQ Βόρεια Αμερική
ΖΒ Κοινωνιολογία
ZG Επιστήμη των ΜΜΕ, Ψηφιακότητα, Επιστήμη της επικοινωνίας
Άλλες λέξεις-κλειδιά:B gamevironments
B Law
B Government
B Κριτική
B Immigration
B Democracy
B please
B papers
Διαθέσιμο Online: Volltext (kostenfrei)
Περιγραφή
Σύνοψη:This article examines how Papers, Please (2013) critiques modern immigration policies by operationalizing immigration law and borderzone security. In the game, the player is an immigration officer at a recently demilitarized zone between two fictionalized countries. Every in-game day, the player decides which migrants must be admitted, rejected, or detained by comparing increasingly complicated documentation to ever-changing immigration policies. Through a visual and operational emphasis on rules and paperwork, Papers, Please conveys how supposedly fair immigration processes prioritize documentation and order over the lives and rights of individual immigrants. The game also shows how modern governments implement haphazard and reactionary immigration policies through ever-changing rules for the player to follow. By making the player complicit in the systemization of immigration, the game shows how seemingly equitable borderzone policies support daily unethical and dehumanizing treatment of migrants at highly regulated borders.
ISSN:2364-382X
Περιλαμβάνει:Enthalten in: Gamevironments
Persistent identifiers:DOI: 10.26092/elib/401