Autocracy for the people: modes of response-able action and the management of demise in Frostpunk
In the post-apocalyptic construction simulation Frostpunk (2018) two modes of action are confronted with each other. On the one hand, the player-leaders’ decisions concern their people. The players are, in Donna Haraway’s terms, response-able for and to the survivors of a global climate collapse in...
Subtitles: | Special Issue: "Democracy Dies Playfully: (Anti-)Democratic Ideas in and Around Video Games" |
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Main Author: | |
Format: | Electronic Review |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
[publisher not identified]
2020
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In: |
Gamevironments
Year: 2020, Volume: 13, Pages: 64-102 |
Standardized Subjects / Keyword chains: | B
Video game
/ Autocracy
/ Moral responsibility
|
IxTheo Classification: | ZB Sociology ZC Politics in general ZG Media studies; Digital media; Communication studies |
Further subjects: | B
gamevironments
B Book review B Frostpunk B sympoiesis B Management B god game B post-apocalypse B Subjectivity B tropico B construction simulation B Genre B Community B Interface |
Online Access: |
Volltext (kostenfrei) |