Autocracy for the people: modes of response-able action and the management of demise in Frostpunk

In the post-apocalyptic construction simulation Frostpunk (2018) two modes of action are confronted with each other. On the one hand, the player-leaders’ decisions concern their people. The players are, in Donna Haraway’s terms, response-able for and to the survivors of a global climate collapse in...

Full description

Saved in:  
Bibliographic Details
Subtitles:Special Issue: "Democracy Dies Playfully: (Anti-)Democratic Ideas in and Around Video Games"
Main Author: Dolkemeyer, Lars (Author)
Format: Electronic Review
Language:English
Check availability: HBZ Gateway
Journals Online & Print:
Drawer...
Fernleihe:Fernleihe für die Fachinformationsdienste
Published: [publisher not identified] 2020
In: Gamevironments
Year: 2020, Volume: 13, Pages: 64-102
Standardized Subjects / Keyword chains:B Video game / Autocracy / Moral responsibility
IxTheo Classification:ZB Sociology
ZC Politics in general
ZG Media studies; Digital media; Communication studies
Further subjects:B gamevironments
B Book review
B Frostpunk
B sympoiesis
B Management
B god game
B post-apocalypse
B Subjectivity
B tropico
B construction simulation
B Genre
B Community
B Interface
Online Access: Volltext (kostenfrei)