Round Table Discussion on Nation(alism), Identity and Video Gaming with Megan Condis, Marijam Didzgalvyt , Georg Hobmeier and Souvik Mukherjee
Questions of nation and identity not only concern multiple aspects of video games, their production, and their consumption, but also require further and manifold discussion from different perspectives. In an effort to bring together voices from different fields that engage with video games and gamin...
Format: | Electronic Article |
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Language: | German |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
[publisher not identified]
[2019]
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In: |
Gamevironments
Year: 2019, Volume: 11, Pages: 65-85 |
Standardized Subjects / Keyword chains: | B
Video game
/ Political identity
/ Nationalism
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IxTheo Classification: | AG Religious life; material religion ZB Sociology ZC Politics in general ZG Media studies; Digital media; Communication studies |
Further subjects: | B
gamevironments
B Nationalism B Round Table B Identity B Discussion B Nation (university) |
Online Access: |
Volltext (kostenfrei) Volltext (kostenfrei) |
Summary: | Questions of nation and identity not only concern multiple aspects of video games, their production, and their consumption, but also require further and manifold discussion from different perspectives. In an effort to bring together voices from different fields that engage with video games and gaming practices from various perspectives, this virtual round table discussion attempts to open up the conversation beyond the realms of academia. Kathrin Trattner and Lisa Kienzl talked to Megan Condis, Marijam Didzgalvyt , Georg Hobmeier and Souvik Mukherjee about how concepts such as nation(alism) and identity impact video game representations, the gaming industry, and online gaming cultures in numerous ways. |
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ISSN: | 2364-382X |
Contains: | Enthalten in: Gamevironments
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Persistent identifiers: | URN: urn:nbn:de:gbv:46-00107843-11 |