Cardinal Gaming: Conceptions of Religion in Dragon Age: Inquisition, Diablo III, and Dante’s Inferno
This article analyzes three major video game titles and their representations of religion, attempting to uncover what exactly is being taught about religion by video games and situating these findings within a broader discourse using the work of the sociologist Max Weber. Three major themes are shar...
Main Author: | |
---|---|
Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
University of Saskatchewan
[2020]
|
In: |
Journal of religion and popular culture
Year: 2020, Volume: 32, Issue: 2, Pages: 85-98 |
Standardized Subjects / Keyword chains: | B
Dragon Age: Inquisition
/ Diablo (Computer game)
/ Dante’s Inferno (Computer game)
/ Religion
/ Religiosity
/ USA
/ Folk culture
|
IxTheo Classification: | AD Sociology of religion; religious policy CD Christianity and Culture CH Christianity and Society KBQ North America |
Further subjects: | B
Max Weber
B neomedievalism B Dragon Age: Inquisition B Religion B Sin B Diablo III B Digital Games B American Religion B Dante’s Inferno |
Online Access: |
Volltext (Verlag) Volltext (doi) |
MARC
LEADER | 00000caa a22000002 4500 | ||
---|---|---|---|
001 | 1738599248 | ||
003 | DE-627 | ||
005 | 20210806131100.0 | ||
007 | cr uuu---uuuuu | ||
008 | 201112s2020 xx |||||o 00| ||eng c | ||
024 | 7 | |a 10.3138/jrpc.2017-0022 |2 doi | |
035 | |a (DE-627)1738599248 | ||
035 | |a (DE-599)KXP1738599248 | ||
040 | |a DE-627 |b ger |c DE-627 |e rda | ||
041 | |a eng | ||
084 | |a 0 |2 ssgn | ||
100 | 1 | |a McNeely, Andrew |e VerfasserIn |4 aut | |
245 | 1 | 0 | |a Cardinal Gaming |b Conceptions of Religion in Dragon Age: Inquisition, Diablo III, and Dante’s Inferno |
264 | 1 | |c [2020] | |
336 | |a Text |b txt |2 rdacontent | ||
337 | |a Computermedien |b c |2 rdamedia | ||
338 | |a Online-Ressource |b cr |2 rdacarrier | ||
520 | |a This article analyzes three major video game titles and their representations of religion, attempting to uncover what exactly is being taught about religion by video games and situating these findings within a broader discourse using the work of the sociologist Max Weber. Three major themes are shared between the games: rejection of religious authority, privatization of sin, and disenchantment of religion. These findings are discussed in relation to popular understandings of religion in American culture. | ||
600 | 1 | 4 | |a Max Weber |
601 | |a Inquisition | ||
650 | 4 | |a American Religion | |
650 | 4 | |a Dante’s Inferno | |
650 | 4 | |a Diablo III | |
650 | 4 | |a Dragon Age: Inquisition | |
650 | 4 | |a Digital Games | |
650 | 4 | |a neomedievalism | |
650 | 4 | |a Religion | |
650 | 4 | |a Sin | |
650 | 4 | |a Max Weber | |
652 | |a AD:CD:CH:KBQ | ||
689 | 0 | 0 | |d s |0 (DE-588)1196160082 |0 (DE-627)1678017299 |2 gnd |a Dragon Age: Inquisition |
689 | 0 | 1 | |d s |0 (DE-588)4468116-1 |0 (DE-627)234062789 |0 (DE-576)212747053 |2 gnd |a Diablo |g Computerspiel |
689 | 0 | 2 | |d s |0 (DE-588)1238388981 |0 (DE-627)1765893534 |2 gnd |a Dante’s Inferno |g Computerspiel |
689 | 0 | 3 | |d s |0 (DE-588)4049396-9 |0 (DE-627)106187155 |0 (DE-576)209081880 |2 gnd |a Religion |
689 | 0 | 4 | |d s |0 (DE-588)4049428-7 |0 (DE-627)10618704X |0 (DE-576)209082011 |2 gnd |a Religiosität |
689 | 0 | 5 | |d g |0 (DE-588)4078704-7 |0 (DE-627)106076612 |0 (DE-576)209209682 |2 gnd |a USA |
689 | 0 | 6 | |d s |0 (DE-588)4063849-2 |0 (DE-627)106126148 |0 (DE-576)209150726 |2 gnd |a Volkskultur |
689 | 0 | |5 (DE-627) | |
773 | 0 | 8 | |i Enthalten in |t Journal of religion and popular culture |d Saskatoon, SK : University of Saskatchewan, 2002 |g 32(2020), 2, Seite 85-98 |h Online-Ressource |w (DE-627)363761780 |w (DE-600)2106386-2 |w (DE-576)281223165 |x 1703-289X |7 nnns |
773 | 1 | 8 | |g volume:32 |g year:2020 |g number:2 |g pages:85-98 |
856 | 4 | 0 | |u https://utpjournals.press/doi/abs/10.3138/jrpc.2017-0022 |x Verlag |
856 | |u https://doi.org/10.3138/jrpc.2017-0022 |x doi |3 Volltext | ||
935 | |a mteo | ||
951 | |a AR | ||
ELC | |a 1 | ||
ITA | |a 1 |t 1 | ||
LOK | |0 000 xxxxxcx a22 zn 4500 | ||
LOK | |0 001 3801101207 | ||
LOK | |0 003 DE-627 | ||
LOK | |0 004 1738599248 | ||
LOK | |0 005 20210723163231 | ||
LOK | |0 008 201112||||||||||||||||ger||||||| | ||
LOK | |0 035 |a (DE-Tue135)IxTheo#2021-08-16#57F89E6F4AEED10CB1A84710162C6FF4992ED41A | ||
LOK | |0 040 |a DE-Tue135 |c DE-627 |d DE-Tue135 | ||
LOK | |0 092 |o n | ||
LOK | |0 852 |a DE-Tue135 | ||
LOK | |0 852 1 |9 00 | ||
LOK | |0 935 |a ixzs |a ixzo | ||
LOK | |0 936ln |0 1442043857 |a CD | ||
LOK | |0 936ln |0 1550735845 |a CH | ||
LOK | |0 936ln |0 1442043016 |a AD | ||
LOK | |0 936ln |0 1442049227 |a KBQ | ||
ORI | |a SA-MARC-ixtheoa001.raw | ||
REL | |a 1 | ||
STA | 0 | 0 | |a Folk culture,Folk culture,Popular culture,Popular lifestyles,Religion,Religion in literature,Religions,Religion,Religiosity,USA,Middle West,USA,USA,USA,USA,USA,USA,America,Confederate States of America,Midwest |
STB | 0 | 0 | |a Culture populaire,Culture populaire,Culture de masse,Dragon age. Inquisition (jeu vidéo),Religion,Religions,Religion,Religiosité |
STC | 0 | 0 | |a Cultura popular,Cultura popular,Religiosidad,Religión,Religión,Religión |
STD | 0 | 0 | |a Cultura popolare,Cultura popolare,Religione,Religione,Religione,Religiosità |
STE | 0 | 0 | |a 宗教,宗教,宗教性,民间文化,民俗文化 |
STF | 0 | 0 | |a 宗教,宗教,宗教性,民間文化,民俗文化 |
STG | 0 | 0 | |a Cultura popular,Cultura popular,Religiosidade,Religião,Religião |
STH | 0 | 0 | |a Народная культура (мотив),Народная культура,Религиозность,Религия,Религия (мотив) |
STI | 0 | 0 | |a Θρησκεία,Θρησκεία (μοτίβο),Θρησκευτικότητα,Λαϊκός πολιτισμός <μοτίβο>,Λαϊκός πολιτισμός,Λαϊκή κουλτούρα,Λαϊκή κουλτούρα (μοτίβο) |
SUB | |a REL | ||
SYE | 0 | 0 | |a Inquisition,Dragon Age Inquisition,Dragon Age 3,Dragon Age Hauptreihe 3 , Religion,Mystik,Mythologie |
SYG | 0 | 0 | |a Inquisition,Dragon Age Inquisition,Dragon Age 3,Dragon Age Hauptreihe 3 , Religion,Mystik,Mythologie , Religiösität,Religiösität , United States,United States of America,Vereinigte Staaten,Vereinigte Staaten von Amerika , United States of America,Vereinigte Staaten von Amerika,Amerika <USA>,USA,USA,Nord,Nördliche Vereinigte Staaten,Mittlerer Westen,USA,Middle West,Mittelwesten,Midwest,USA,Nordost,Nordöstliche Vereinigte Staaten,USA,Südost,Südöstliche Vereinigte Staaten,USA,West,Westliche Vereinigte Staaten,USA,Ost,Östliche Vereinigte Staaten,Nordwestamerika,USA,Nordwest,Pazifischer Nordwesten,Nordamerikanische Südstaaten,Konföderierte Staaten von Amerika,Confederate States of America,Südliche Vereinigte Staaten,Südatlantische Staaten,Südöstliche Staaten,Südwestliche USA,USA,Südweststaaten,Südwestliche Vereinigte Staaten,USA,Südwest,United States of America,Vereinigte Staaten von Amerika,Amerika <USA>,United States of America,Vereinigte Staaten von Amerika,Nordamerika,Amerika,United States,United States of America,Etats Unis,Etats-Unis,Vereinigte Staaten,Estados Unidos de America,EEUU,Vereinigte Staaten von Nordamerika,Soedinennye Štaty Ameriki,SŠA,Stany Zjednoczone Ameryki Północnej,Hēnōmenai Politeiai tēs Boreiu Amerikēs,Hēnōmenes Politeies tēs Amerikēs,HēPA,Ēnōmenes Politeies tēs Amerikēs,ĒPA,Meiguo,Etats-Unis d'Amérique,US , Volk,Populärkultur,Popularkultur,Volksleben,Folklore |