That Dragon, Cancer Goes to Seminary: Using a Serious Video Game in Pastoral Training
That Dragon, Cancer is a "serious" video game that has garnered wide attention in the gaming community and popular press. The game was created by a team of independent game designers led by Ryan and Amy Green as a way of sharing their family's journey of caring for their son Joel, who...
Κύριος συγγραφέας: | |
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Τύπος μέσου: | Ηλεκτρονική πηγή Άρθρο |
Γλώσσα: | Αγγλικά |
Έλεγχος διαθεσιμότητας: | HBZ Gateway |
Journals Online & Print: | |
Interlibrary Loan: | Interlibrary Loan for the Fachinformationsdienste (Specialized Information Services in Germany) |
Έκδοση: |
[2018]
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Στο/Στη: |
Christian education journal
Έτος: 2018, Τόμος: 15, Τεύχος: 1, Σελίδες: 105-117 |
Σημειογραφίες IxTheo: | CD Χριστιανισμός και Πολιτισμός FB Θεολογικές Σπουδές RG Ποιμαντική φροντίδα RH Κήρυγμα Ευαγγελίου, Χριστιανικά Μέσα |
Άλλες λέξεις-κλειδιά: | B
Technology
B Games B serious B Βίντεο B Seminary B Dragon |
Διαθέσιμο Online: |
Volltext (Resolving-System) |
Σύνοψη: | That Dragon, Cancer is a "serious" video game that has garnered wide attention in the gaming community and popular press. The game was created by a team of independent game designers led by Ryan and Amy Green as a way of sharing their family's journey of caring for their son Joel, who had been diagnosed with pediatric cancer. This article describes the use of the game within a graduate course on pastoral counseling and reflects upon student reactions as an example of the potential usefulness of serious games in theological education. |
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ISSN: | 2378-525X |
Περιλαμβάνει: | Enthalten in: Christian education journal
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Persistent identifiers: | DOI: 10.1177/0739891318759725 |