Where did you learn that?: The self-perceived educational impact of historical computer games on undergraduates

Historical computer games are a relatively young medium but they have a great potential to influence popular perceptions of history. This article addresses the impact of computer games and other media on undergraduates' interest in history and their historical knowledge. On the basis of evidenc...

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Другие заглавия:Special Issue: "Gamevironments of the Past"
Главный автор: Houghton, Robert (Автор)
Формат: Электронный ресурс Статья
Язык:Английский
Проверить наличие: HBZ Gateway
Interlibrary Loan:Interlibrary Loan for the Fachinformationsdienste (Specialized Information Services in Germany)
Опубликовано: [2016]
В: Gamevironments
Год: 2016, Том: 5, Страницы: 8-45
Нормированные ключевые слова (последовательности):B Компьютерная игра / Понимание истории / Школьник (мотив)
Индексация IxTheo:AA Религиоведение
AH Педагогика религии
ZB Социология
Другие ключевые слова:B gamevironments
B historical computer games
B Pedagogy
B undergraduate education
B Gender
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Итог:Historical computer games are a relatively young medium but they have a great potential to influence popular perceptions of history. This article addresses the impact of computer games and other media on undergraduates' interest in history and their historical knowledge. On the basis of evidence collected through a survey conducted at the University of Winchester this paper argues four key points: Firstly, computer games can strongly influence undergraduates' perspectives of history. Secondly, computer games exert most influence on students' understanding of periods which they have not previously studied. Thirdly, different genres of computer games influence students in different ways. Fourthly, male and female students are influenced to different extents by computer games.
ISSN:2364-382X
Второстепенные работы:Enthalten in: Gamevironments
Persistent identifiers:URN: urn:nbn:de:gbv:46-00105656-16