The WoW Factor: A Virtual Ethnographic Study of Sacred Things and Rituals in World of Warcraft.

This paper describes the method of complete participant observation-style virtual ethnography and how it was used to study sacred objects and rituals in the virtual world of Azeroth, from the massively multiplayer online role-playing game (MMORPG) World of Warcraft (WoW). Drawing heavily from the wo...

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Bibliographic Details
Main Author: Sapach, Sonia C. (Author)
Format: Electronic Article
Language:English
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Published: [2015]
In: Gamevironments
Year: 2015, Volume: 2, Pages: 1-24
Further subjects:B social solidarity
B World of Warcraft
B virtual ethnography
B MMORPG
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