Les jeux vidéo comme instruments de techno-transe
This article aims to reopen the genealogy of video games, studying the similarities they share with what the author calls ‘techno-trance devices’. These devices, which are contemporary to the first video games in the early 1960s, rely on the creative hijacking of laboratory instruments. They share n...
Main Author: | |
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Format: | Electronic Article |
Language: | French |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
Sage
[2016]
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In: |
Social compass
Year: 2016, Volume: 63, Issue: 3, Pages: 335-353 |
Standardized Subjects / Keyword chains: | B
Video game
/ Trance
/ Religious experience
|
IxTheo Classification: | AD Sociology of religion; religious policy AG Religious life; material religion CF Christianity and Science CH Christianity and Society |
Online Access: |
Presumably Free Access Volltext (Verlag) |