The word has become game: researching religion in digital games

In this article, the author proposes a multi-layered methodology for researching religion in video games. The author differentiates between five levels at which religion can be encountered in video games and/or video game research: material, referential, reflexive, ritual and meta level. These level...

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Bibliographic Details
Main Author: Bosman, Frank 1978- (Author)
Format: Electronic Article
Language:English
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WorldCat: WorldCat
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Published: Heidelberg University Publishing 2016
In: Online - Heidelberg journal of religions on the internet
Year: 2016, Volume: 11, Pages: 28-45
Standardized Subjects / Keyword chains:B Computer game / Religion / Religiosity
Further subjects:B Theology
B Narratology
B ludology
B Methodology
B Religion
Online Access: Volltext (kostenfrei)
Volltext (kostenfrei)