Prophecy, pre-destination, and free-form gameplay: the Nerevarine prophecy in Bethesda’s ‘Morrowind’
‘Morrowind’, Bethesda’s 2002 game, marries an explicit attachment to the type of free-form, gaming experience that allows for intensely personal character creation and role-play, with a rich and complex main storyline based on the theological concept of prophecy - the story of the reincarnation of t...
Main Author: | |
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Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
WorldCat: | WorldCat |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
Heidelberg University Publishing
2015
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In: |
Online - Heidelberg journal of religions on the internet
Year: 2015, Volume: 7, Pages: 161-184 |
Standardized Subjects / Keyword chains: | B
Morrowind
/ Hero
/ Prophecy
/ Live action role playing
|
Further subjects: | B
pre-destination
B Narrative B user-created texts B free-form gaming B Morrowind B Prophecy |
Online Access: |
Volltext (kostenfrei) Volltext (kostenfrei) |
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520 | |a ‘Morrowind’, Bethesda’s 2002 game, marries an explicit attachment to the type of free-form, gaming experience that allows for intensely personal character creation and role-play, with a rich and complex main storyline based on the theological concept of prophecy - the story of the reincarnation of the legendary hero, Indoril Nerevar. The interaction between these two aspects of the game puts Morrowind in a particular position at the point of interaction between theology and computer game design. By seeking to balance the competing demands of an explicitly prophetic main story with a free-form user experience, Morrowind produces an effective synthesis of both narrative gaming and theological prophecy in a new light which changes the common paradigm of both. This paper aims to trace and highlight the way in which this tension has been resolved within the game, relying on a voluntary understanding of prophecy and a distinct approach to narrative urgency. | ||
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STB | 0 | 0 | |a Héros,Héros,Héros (personnes),Jeu de rôle grandeur nature,Prophétie,Prophétie,Prophéties,The elder scrolls. III. Morrowind (jeu vidéo) |
STC | 0 | 0 | |a Héroe,Héroe,Juego de papeles en vivo,Profecía,Profecía,Profecías |
STD | 0 | 0 | |a Eroe,Eroe,Gioco di ruolo dal vivo,Profezia,Profezia |
STE | 0 | 0 | |a 英雄,勇士,预言,预言,预示,预示 |
STF | 0 | 0 | |a 臨場動態角色扮演遊戲,英雄,勇士,預言,預言,預示,預示 |
STG | 0 | 0 | |a Herói,Herói,Jogo de papéis ao vivo,Profecia,Profecia |
STH | 0 | 0 | |a Герой (мотив),Герой,Пророчество (мотив),Пророчество,Ролевые игры живого действия |
STI | 0 | 0 | |a Ήρωας (μοτίβο),Ήρωας,Ζωντανό παιχνίδι ρόλων,Προφητεία (μοτίβο),Προφητεία |
SUB | |a REL | ||
SYE | 0 | 0 | |a The elder scrolls: Morrowind,The elder scrolls III: Morrowind |
SYG | 0 | 0 | |a The elder scrolls: Morrowind,The elder scrolls III: Morrowind , Protagonist,Helden , Prophezeiung , LARP,Live Action Role Playing,Live action role-playing game,Live role-playing,LRP,Interactive literature,Free form role-playing |