Game cultures as sub-creations: case studies on religion & digital play
As online and offline spaces, digital and analogue worlds merge into each other and saturate our everyday lives, concepts of reality and its social construction need re-thinking. Digital game cultures, formerly often regarded as not only separate from reality, but also secondary in their importance f...
Main Author: | |
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Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
WorldCat: | WorldCat |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
Heidelberg University Publishing
2014
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In: |
Online - Heidelberg journal of religions on the internet
Year: 2014, Volume: 5, Pages: 108-133 |
Further subjects: | B
game cultures
B J.R.R. Tolkien B new media studies B Sociology B sub-creations B cultural practice |
Online Access: |
Volltext (kostenfrei) Volltext (kostenfrei) |